A thing I built
Touch Grass
This is designed as a mobile app, so it’s happiest on a phone-sized screen. You’re welcome to poke around on desktop — most of it works just fine, a few things just look a little roomy.
00:00
Phone down. Garden growing. You’re healing.
A behavioral change engine
TouchGrass
Accountability with teeth. Set your commitments.
Prove you did them. Miss the deadline and we charge you.
The rest is between you and your potential.
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The problem
Every habit app assumes
the problem is information
It isn’t. You’ve read the books. You’ve done the trackers. They all feel like suggestions you can politely decline. The problem is that nothing actually happens when you fail.
Touch Grass is different. It uses real financial stakes, proof-based verification, and voice-driven accountability to create consequences you can’t ignore. It’s not a tracker. It’s an enforcement system disguised as an app.
How it works
Guilty until proven innocent
Every commitment you make starts as a failure. You have until the deadline to prove you did it — with a photo, a screenshot, or an honor log verified by your accountability partner. Miss the deadline and you get charged. No grace period. No excuses.
01 — Commitments
Choose your intensity
Crawl, Walk, or Run. Each level adds more commitments and raises the stakes. Start where you are. The app meets you there and pushes you forward.
02 — Proof
Verify or pay
Photo proof for workouts. Screenshots for screen time. Honor logs for everything else. Your accountability partner reviews the gray areas. The system doesn’t trust you — and that’s the point.
03 — Stakes
Real money on the line
Miss a commitment and the money goes to your accountability partner. Or to extending your membership. Either way, it costs you something real. Loss aversion is 2x more powerful than reward.
04 — Voices
19 minds holding you accountable
Each voice is a real mind — a philosopher, a mogul, an aesthete — transplanted into your phone. They change the roasts, the penalties, the copy, and the tone of the entire experience.
The voice system
Pick a mind.
Live with the consequences.
Every voice changes everything — how the app talks to you, what it takes away, how fast it escalates. They’re not skins. They’re personalities.
Inside the app
More than a screen time app
Reducing your phone usage is a side effect of a larger project — being a more intentional person. Your body, your mind, your discipline, your habits. None of it is separate.
01
The Arena
Competitive accountability
Join a circle. Throw in $5. Whoever has the lowest screen time that week takes the whole pot. One number, one winner, settled Sunday.
02
The Garden
A visual map of your consistency
Green days are wins. Dead patches are misses. Over time, the most satisfying — or damning — page in the app. Every day you see exactly who you’ve been.
03
Focus Sessions
Lock in with your voice companion
Pick what’s blocking you. Start a timed session. Your chosen voice works alongside you with research-backed prompts and co-working energy.
04
Loot & Unlocks
Earn new voices through progress
Hit streaks and level up to unlock new characters, rest days, and rewards. The voices aren’t decorative — they change your entire experience.
“The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.”
Thucydides
Touch Grass doesn’t separate your mind from your body, your discipline from your leisure, or your ambition from your daily habits. It treats them as one project: the composition of a better life.
Ready
Stop knowing.
Start doing.
Choose a voice. Set your intensity. Put money on the line. The app does the rest — and it does not let up.
No sign-up required for the prototype